Arbor (2023 - ongoing)
Generative visual system using custom software, algorithmic growth simulations, and large-scale projection.
Arbor is a generative visual system that simulates organic growth processes through custom-built software. Inspired by botanical structures such as roots, trees, and mycelial networks, the project explores how branching systems evolve over extended periods of time.
Using procedural algorithms, the software generates unique growth formations that gradually expand and reorganize in response to internal paraameters. The resulting structures resemble natural morphologies while
remaining computationally generated, creating a visual language that sits between biology and simulation.
Arbor can be presented as an installation, projection environment, or live audiovisual performance. In each context the system produces continuously evolving growth patterns, allowing viewers to experience time through the slow accumulation of branching forms.
Credits
Concept and visual system
Vincent Rang
Software development
NAP Labs
Coen Klösters
Lesley van Hoek
Dodó Kis
Supported by
Stimuleringsfonds Creatieve Industrie
Amsterdam Fund for the Arts (AFK)
Schemerlicht Festival
